Be the Citys Villain Powers and Upgrade Tiers
Community meta guidance for Flight, Heat Vision, Ground Slam, and Chest Blast — not an official ranking.
This hub is the ranking desk for Be the Citys Villain. You only have four headline powers — Flight, Heat Vision, Ground Slam, and Chest Blast — so a useful tier list is not a 40-row unit spreadsheet. It is a priority map: which axis keeps you alive, which axis raises wanted fast, and which axis you should buy when bounty drops mid-run.
Nothing here is an official No brainer studio balance sheet. It is community meta guidance inferred from the live design: a collapsing city, an army that answers (tanks, gunships, mechs), rival supers at wanted 55 / 75 / 90, and a win at 99 with an endless tail. If Update 1 retunes cooldowns, we will rewrite the rows. Until then, treat S-tier as “buy this or the run dies,” not as a moral judgment on Ground Slam.
How we rank
Three questions, in order:
- Survival — Does this power get you off the street when a gunship banks in?
- Wanted speed — Does it collapse buildings fast enough that bounty income stays ahead of the army?
- Breakpoint value — Does it matter more after rival supers spawn?
Mobility wins ties. A dead villain farms zero wanted. That is why Flight sits above raw slam damage even though slam is the fantasy beat of the trailer.
Read the full rows on Powers Tier List. Read the buy order on Upgrade Priority. Convert both into a mid-run checklist with the bounty spend guide.
Snapshot (Update 1 live build)
| Power | Role | Snapshot tier | When it falls off |
|---|---|---|---|
| Flight | Mobility / survival | S | Never. Cheap skips here are how tanks win. |
| Heat Vision | Safe ranged destruction | S–A | Only if you never look up and eat gunship fire. |
| Ground Slam | Wanted farming | A early / B late | After 55, landing frames are a tax. |
| Chest Blast | Burst vs clusters and rivals | A | Wasted if you spam it on empty sidewalks. |
Early game (wanted 0–40) you can look like a slam main and still be correct. The army is late. Mid game you should already be an airborne laser with a slam as a treat. Late game you are a Flight account that happens to own other buttons.
How the army warps the list
Tanks punish people who stand in the street after a slam. Gunships punish people who hover in a straight line. Mechs punish people who tunnel on one block. Rival supers punish people who spent every bounty point on Ground Slam radius and have no burst or exit plan.
If your deaths cluster around 55, you did not “get unlucky with a hero.” You hit the first hunter breakpoint with the wrong shop. The survive the army guide is the companion piece to this hub. Rankings without that context turn into damage-per-click arguments that ignore the wanted meter.
Solo vs duo
Solo: Flight and Heat Vision are non-negotiable. You have no partner to peel a mech off a slam animation.
Duo: one villain can lean slam for wanted while the other leans laser and peel. That does not mean the slam player skips Flight. It means you can delay a slam damage upgrade, not the ability to leave the crater. Co-op tips covers role split. Public 25-player servers are not a role queue; assume friendly fire from chaos, not from a planned comp.
What this hub is not
- Not a Roblox avatar tier list. You are the villain; cosmetics do not change Heat Vision.
- Not a code list. Free strings live on Codes.
- Not a script catalog. There are no verified injectors, and chasing them is how accounts die — see Scripts.
Suggested reading order
- Getting Started if you have not finished a single run.
- Powers Tier List for the why.
- Upgrade Priority for the when.
- Upgrade Powers for how the mid-run shop feels.
- Reach Wanted 99 to spend the ranking on an actual win.
Frequently Asked Questions
Quick answers for codes, wanted 99, bounty upgrades, and army fights.
Is this an official Be the Citys Villain tier list?
No. It is community meta guidance based on the live loop (wanted, army, rival supers). No brainer studio has not published power ranks.
What is the best power overall?
Flight. Dead villains farm zero wanted. Heat Vision is the best destruction tool that keeps you in the air. Details are on the powers list.
Should I max Ground Slam first?
Only for a short early-game burst. After wanted 55, landing frames get you killed. See upgrade priority.
Does co-op change the tiers?
It changes who can lean slam versus laser, not whether Flight is required. Read co-op tips.
Will Update 1 change these ranks?
The live title is already Update 1. If a later patch retunes cooldowns or rival timing, this hub will move rows.